Showing posts with label Games Ideas. Show all posts
Showing posts with label Games Ideas. Show all posts

Saturday, July 23, 2011

Ideas for RPG Games #19 Mini Games



Ranger:forest ranger
              a member of a body of troops who range over a region.

  • A worried changeling father asks the heroes to locate his runaway daughter somewhere in Wroat -- and though the daughter can change her appearance at will, she was wearing an embroidered green cloak when last her father saw her.
  • A fur-cloaked warrior seeks companions to retrieve his missing brother from a dangerous mountain pass.
  • Rumors circulate that a vampire has taken residence in a wizard's laboratory in Aundair, but actually a wizard professor has just perfected her cloak of the bat.
  • A dark-cloaked dwarf seeks resourceful contestants for a Six Stones match (Sharn: City of Towers,page 33). He'll provide the stake and a share of the profits if one of the adventurers can win.
  • An elf cloaked in blue silk has been sighted using illegal illusion magic somewhere in town, and she is blamed for the recent robbery of an antique bookshop. The heroes are deputized to help find the suspect.
  • As the adventurers discover a ruined tower deep in the jungle, a shifter in a battered brown cloak is seen falling from its highest point to the jungle floor below.
  • Researchers from Sharn seek a mysterious warforged ranger wearing a leathery dark-blue cloak, believing him to be knowledgeable about the anatomy of cloakers.

Ideas for RPG Games #18 Gnome and Mimic



Ideas for RPG Games #17 What is a Goblin


Ideas for RPG Games #16 The Dark-Cloaked Stranger

http://www.wizards.com/default.asp?x=dnd/ebsh/20041206a


A cloak has many jobs -- it hides a stranger's face, conceals her profile, and preserves her anonymity. From the PCs' perspective, it creates a mystery they must solve.



Rogue: a dishonest person:Scoundrel ; a mischievous person: Scamp
verge : a staff carried as an emblem of authority or office

The Mysterious Muckraker

A red-bearded kalashtar rogue pulls back the hood of his cloak of elvenkind and appears from the shadows. He says he traveled here to expose a bloody conspiracy involving House Ghallanda during its Wandering Inn traveling fair -- and to line the pockets of his lovely cloak along the way. Will the PCs believe this free spirit and help him investigate? Is it actually possible that the halflings of the Hostelers Guild conceal a murderous secret, or is the rogue merely baiting the PCs into a wild goose chase? 

Figure on the Gnomes' Waterfront

The PCs decide to shadow a suspicious cloaked figure who is skulking with an odd limp around the Korranberg docks. The figure could turn out to be a badly damaged, down-on-its-luck warforged casing waterfront shops for things it could steal. Or perhaps it is two Kech Volaar goblin brothers on stilts, who are on a crazy mission to gain entry to the Library of Korranberg. Or perhaps it's a young girl with darting eyes and a heavy suitcase full of the treasure recently missing from the Museum of Korranberg. 

The Playthings of Fortune

An older human man removes his cloak and sits down at the party's tavern table. His dress, though dusty and sweaty, indicates a more refined background than the others in this dingy dive, which makes more sense when he introduces himself as Professor Burk Hammat of Morgrave University. He explains that he is a member of the Dharuuc-Bal, a group of ten local academics who spend their free time adventuring and thrill-seeking (their name is a goblin phrase meaning "Playthings of Fortune"). Since their adventures are usually of uncertain legality, they would all lose their tenure if the University found out about their escapades -- but now they're in trouble.

Where the Dead May Hide

A walking corpse wearing a cloak to hide its appearance is looking for a way to take the train to Karrnath, and it needs the heroes' help to make the journey. This may be an opportunity for a serious story about a restless spirit trying to return home and the "undead discrimination" he faces along the way, or -- perhaps more likely -- a silly, light-hearted adventure about a zombie (or other undead) on the run. To keep the tension high, have numerous close calls, with discovery just around the corner. The ticket-taker wants to stamp the undead rider's card and compare his face with his ID papers. A nearby traveler complains about the smell coming from the party's compartment. 

The King's Guest

The crown of Breland has put up a secret guest in one tower of Brokenblade Castle. The Brelish capital is abuzz, because the only information known about the guest is that the cooks have been asked to prepare quadruple the normal amount of food for the guest, and a local tailor has been sent an enormous (12-foot long), black, woolen cloak by the Brelish crown for repairs. Wroat's notorious gossip rag, the Wroat Daily Gazette, will pay anyone a hefty premium for the scoop on who this guest is, and the resourceful PCs are contacted straightaway.

Ideas for RPG Games #15 War-Weary Souls MiniGames

http://www.wizards.com/default.asp?x=dnd/ebsh/20041122a
Mini Games


mercenary: a person who serves merely for wages.
ruins :complete collapse or destruction, or the remains of something destroyed
legion :a unit of the Roman army comprising 3000 to 6000 soldiers.






  • A minotaur mercenary seeks to recover the bejeweled horn stolen from him in the War.
  • House Jorasco healers need an escort on their journey to locate a group of soldiers lost during a decade-old battle.
  • During a national veteran's holiday in Zilargo, a demonstrator becomes violent and takes a hostage.
  • Pieces of an ancient hobgoblin scroll reveal forgotten ruins buried under the property of a cranky dwarven general.
  • King Boranel's daughter Borina seeks war stories from Karrnathi veterans, but she discovers evidence of war crimes. She hires the heroes to help uncover a conspiracy.
  • A legion of not-yet-conscious warforged is discovered in a secret lab.
  • A shifter father seeks the body of his son, who was presumed to have been killed in action in Aundair.
  • Professors at Morgrave University need magical expertise in raising an airship that crashed and sunk to the bottom of Lake Galifar during the War; it may be full of historical treasures.
  • Two changeling brothers swear revenge on their abusive commanding officer -- and eventually the entire Brelish military -- who sent them into unnecessary danger during the War.

Ideas for RPG Games #14 War-Weary Souls



peril: Danger ; also: a source of danger : RISK

A Tale of Guilt and Honor

Brother Yerrond, an aging cleric of the Sovereign Host, bashes the ornate stained-glass windows of his temple. He scratches runic symbols on his forehead. He leaves town, carrying a bar laden with weights across his shoulders, leaving his community wondering what hidden guilt had been eating away at him. The heroes are asked to track down Yerrond, and when they do, they find him making his way toward the Mournlands. Yerrond assures them that he hasn't gone mad, but he asks for their help in locating a particular family from Cyre. Because he killed the youngest son during the final years of the Last War, he seeks to offer his life in the name of Dol Arrah to the family as payment for their son's. 

necromancy: the art or practice of conjuring up the spirits of the dead for purposes of magically revealing the future.
hag : an ugly or evil-looking old woman 
hunch : to assume or cause to assume a bent or crooked posture.

The Captain and the Hag

Captain Farras tells no stories of being a Karrnathi Last War veteran; he was an officer whose red scale armor held decorations from many victories. He fought alongside and among legions of elite undead, and he became more comfortable with these vicious, living-hating abominations than with live soldiers. Now that the War has ended, drowning in emptiness and purposelessness, he's still obsessed with those undead creatures. One night, as he roams a graveyard gripping a shred of war-banner, a hunched and twisted figure who perceives his plight approaches him. She offers to teach him the discipline of necromancy, and he accepts.

Jury Duty

Mrs. Bebblebaum lost her three children in the War over five years ago -- but she doesn't know it. One year ago, the nearsighted and slightly senile old lady opened the door to Gim, a brave changeling who served shoulder-to-shoulder with her three children. Gim began to tell her the tragic news -- but somehow the pathetic look of Mrs. Bebblebaum made him shift into the persona of her eldest son instead. She embraced him and welcomed him in.
Through a heroic effort of shapeshifting skill, Gim impersonated her three children for a year. However, Mrs. Bebblebaum's brother recently found out, and now Gim is on trial for fraud and supernatural impersonation. According to local law, he must be judged by a "jury of impartials," which usually means travelers not native to the area -- and the PCs are chosen to be that jury.

veteran : an old soldier of long service

The Warforged-Forged

A warforged veteran takes up a kind of sculptural armorsmithing and forges dozens of suits of platemail "self-portraits" in an attempt to express and understand his new destiny in a peacetime world. A barely sane worshiper of the Fury named Iruvia takes advantage of the sculptor's industriousness by casting animate objects on the suits of armor, filling the warforged's empty manikins with a dark purpose. After Iruvia's temporary army makes a pit stop at the weaponsmith's shop, they terrorize the town. Does Iruvia seek a way to make the armor her permanent entourage? Will the sight of all those copies of himself attacking his home village drive the sculptor mad? Was that Iruvia's plan all along?

Taint of the Past

Kennrun, the site of several major battles on the eastern edge of Breland, is now a grief-stricken human settlement beset with awful memories of the Last War. Strangely, however, memories about the war have been spotty recently. A Sharn-native biographer in Kennrun contacts the heroes when she discovers that the townsfolk have forgotten the War completely. Investigation reveals that strange machinery is running below Fort Kennrun -- an eldritch machine that can steal memories -- and that preparations are being made to expand its power to affect entire countries of Khorvaire. 


Friday, July 22, 2011

Ideas for RPG Games #13 Life-or-Death Countdowns MiniGames

http://www.wizards.com/default.asp?x=dnd/ebsh/20041108a


  • As they regain consciousness after an ambush, the heroes are tied to a driverless House Orien coach that is hurtling toward the edge of a cliff.
  • The heroes must rescue the noble's niece from a menacing spellgaunt (Monster Manual II, or substitute another arachnid creature) before it begins the process of draining her magical abilities -- but they must cross a treacherous underground lake guarded by a chuul (Monster Manual, or substitute another aquatic subterranean creature) to get to her.
  • The heroes must capture the shaman of a Poison Dusk lizardfolk tribe to discern the nature of the deadly poison she uses, before a valued NPC dies from an envenomed arrow wound.
  • A child is lost somewhere in Breland's King's Forest -- time is running out before he will die of exposure.
  • A trapped room's ceiling begins to lower on the heroes, and they must answer three riddling magic mouths to escape.
  • An enchanted mask is found on a deserted galleon from Sarlona, and a series of bodies begin to show up, tracking the mask's path to the PCs.
  • During an unearthly storm, the heroes must rescue a family of dwarven travelers before a tornado sweeps them from their hiding place.
  • The rope suspending a lift platform is fraying during a fight.
  • A wedding in which a devious changeling has replaced the bride must be stopped.

Ideas for RPG Games #12 Life-or-Death Countdowns

http://www.wizards.com/default.asp?x=dnd/ebsh/20041108a
potion : a mixture of liquids (as liquor or medicine)
bandit  : an outlaw who lives by plunder


Touch of the Keeper

The innkeeper wakes up the PCs in the middle of the night. He says that a shipment of potions ofremove disease was lost somewhere along the road between here and the shipment's destination: a disease-stricken village. He asks the heroes to help find the courier, and recover the shipment and deliver it to the village.  Can the PCs negotiate with the kobolds to recover enough of the shipment to save the village? What happens when it turns out that the unscrupulous courier travels from town to town spreading magical diseases (and selling his fake remove disease potions) in the name of the dark deity known as the Keeper?

tusk : a long enlarged protruding tooth(as of an elephant , walrus, or boar) used especially to dig up food as a weapon.

The Moon's Curse

That tusk made a nasty gouge -- but with the wereboar slain, the only matter the heroes must attend to now is curing the lycanthropy that lurks in the wounded PC's veins. Stranded in the midst of the Shadow Marches, locating belladonna (wolfsbane) will be difficult; and for it to be effective, the afflicted hero must consume it within an hour of the attack. If belladonna can't be found, then the countdown to the next full moon begins, which is when everyone can expect the afflicted PC to run amok in his new boar guise -- unless the heroes can find a cleric of 12th level or higher in the next three days. 

The Secret of the Stolen Psyche

During a visit to a small town on the western end of the Towering Wood, Patriarch Dalin d'Vadalis falls victim to a rakshasa's dark spell. His body crumples and his soul is stolen away -- to be used for evil in the Demon Wastes. House Vadalis summons the adventurers to accompany Brumar d'Vadalis, Dalin's brother, on a quest into the heart of the Demon Wastes to recover the patriarch's spirit. The clock is ticking: The soul must be restored to the patriarch's body in a matter of eight days, or he will die. 


Countdown to the Year of Undeath

Dolurrh is coterminous with the Material Plane only once every hundred years: the last time, when the Last War was in its infancy, the Realm of the Dead poured thousands of lost souls into Eberron. Now only days remain before it happens again -- and Thrane is about to make a crucial mistake. In the Mournlands near Thrane's border, a new manifest zone of Dolurrh has appeared. The government of Thrane is arming paladins and commoners alike with flametouched iron swords, planning to attack the manifest zone and all undead within it once it "opens" -- however, the PCs have reason to believe that the restless dead who will be summoned there are actually the souls of innocent soldiers from throughout the history of the Last War, including citizens of Thrane and those who died on the Day of Mourning.

The Perils of Giant Wizardry

In an ancient Xen'drik dungeon built by an industrious, now-extinct species of hill giant, the PCs encounter deadly traps as well as aging mechanical wonders that, in their neglected state, are just as dangerous as the traps. This combined with the fact that the PCs must drag a large stone statue into the dungeon's depths to unlock a lost treasure makes for many life-or-death moments. A massive portcullis that once acted as an automated entry gate now slams shut at unpredictable times. The timing gear on a moving walkway is loose, causing the walkway to accelerate wildly or stop suddenly. An odd giant totem pole with rotating heads is a combination lock to open a secret chamber, but four of the five correct combinations will seal the chamber after a matter of seconds, and three of those will begin flooding the chamber with brackish water soon after. The central device of the entire dungeon is a mystic artifact that radiates power to the entire subterranean structure -

Ideas for RPG Games #11 Mini Games More Ghoulish tales

http://www.wizards.com/default.asp?x=dnd/ebsh/20041025a


marionette : a puppet moved by strings or by hand
vault            : an arched masonry structure usually forming a ceiling or roof
  • A pirate captain of Lhazaar was buried alive by his mutinous crew on the island of Greentarn. Rumor has it that if one spends a night in the pirate's coffin, buried alive in the same wooden box, the pirate's spirit will appear and describe the whereabouts of lost treasure.

  • A deathguard paladin from Aerenal asks for the heroes' help in annihilating a charnel hound (Monster Manual III) that stalks the wilds of his homeland.

  • A kalashtar child's nightmares begin corrupting the thoughts of her entire village.
  • When an eccentric old gnome is questioned about a series of murders, he blames the creepy marionettes that reside in his attic.
  • Under deep vaults in the Mror Holds lie the remains of a long-dead madman, which must be properly buried in sanctified ground before his spirit will stop haunting the mountain passes.
  • Dusty footprints lead toward, but not away from, a macabre oil painting that seems to add more and more faces onto its canvas each night.
  • One clear night every year, a lightning rail junction replays the scene of a terrible crash that occurred there during the first days of the rail system.
  • A rakshasa begins construction of an enormous musical instrument composed of the skulls and bones of hundreds of elves -- an eldritch machine designed to bring forth melodies capable of waking the rakshasa's dark masters.

Ideas for RPG Games #10 Ghoulish Tales

http://www.wizards.com/default.asp?x=dnd/ebsh/20041025a

ghoul : is a legendary evil being that robs graves and feeds on corpses.

Morgue : a place where the bodies of dead persons are kept until released for burial.



The Morgue-Mind

A murder mystery the heroes are investigating leads them to the Constable's Morgue, a particularly large corpse-storehouse run by law enforcement. The heroes stumble on a gruesome scene: the kindly old clerk at the morgue is hunched over one body with a saw, and has already mutilated several other bodies in storage there. After the clerk is apprehended, the local sheriff tells PCs that this behavior is wildly out of character for the gentle clerk; someone or something must have induced him to perform these awful acts.

Mist : Water in the form of particles suspended or falling in the air.

The Bell in the Mist

The fog that envelops the Mournlands muffles most sound, but the toll of a bell echoes through the dead-gray mist, beckoning the heroes to investigate. Following the sound, the PCs discover a small church, its white paint flaking away with age, its pews rotting. The bell in the tower is being rung by the telekinesisabilities of two ghosts, a young girl and a young boy. When approached, they mouth silent words and flee through a wall toward the small graveyard behind the church, and the spectral form of a long-dead cleric appears in their place!

gnome : a dwarf of folklore who lives inside the earth and guards precious ore or treasure.
artisan : a skilled manual worker


The Hand-Takers

Someone in urban Zilargo is stealing hands. The bodies of gnomes, humans, and other races have turned up with their hands sliced off at the wrist -- over twelve such bodies in Korranberg alone. . Is a group of spellstitched undead (Monster Manual II) the cause of the attacks? Are the attacks random, or are the victims connected somehow? Perhaps a sick-minded sorcerer wants the hands of master artisans, believing they will grant him creative power. 

boulder: A large detached rounded or worn mass of rock
lair : the resting or living place of a wild animal

Six Piles of Ashes

Six citizens of Bluevine in Aundair have gone missing over six nights, and the remaining townsfolk seek the help of anyone brave enough to investigate. Bluevine's town meeting-place, a dusty field surrounding a huge, artistically-carved boulder outside of town, appears to be the source of the trouble. The heroes find the boulder encircled by half a dozen scorched and shallow pits, each containing a hill of ashes. The base of the boulder is blackened with soot as well --


Stilt: one a pair of poles for walking with each having a step or loop for the foot to elevate the wearer above the ground.
muck : soft moist barnyard manure
snatch : to try to grasp something suddenly

The Leech of Zarash'ak

Zarash'ak is called the City of Stilts because of the supports that keep it above the gloomy waters of the Shadow Marches. Those same supports also hide certain...activities...that occur in the waters from being seen from the city walkways above. Grulsh was a half-orc member of House Tharashk and a productive merchant in Eberron dragonshards before he was turned into a vampire. Now the raging blood-thirst within him compels him to do evil, and he preys on the working class of the city he once loved. 

Ideas for RPG Games #9 MiniGames

http://www.wizards.com/default.asp?x=dnd/ebsh/20041011a


Mini-Hooks
  • A mage's cache of material components was stolen by a notorious rogue. The PCs are hired to steal them back by whatever means necessary before the components can be used to summon a storm elemental (MMIII) from Kythri.

  • The heroes are sent to kidnap a young prince -- for his own good. Unbeknownst to the prince's guardians, assassins in the palace will kill the prince during the next full moon.

  • A slightly shady security agency headed by a rogue member of House Kundarak is looking for daring adventurers to test the defenses of military fortresses around Breland.

  • The only way to stop the Lord of Blades is for the PCs to restart an illegal creation forge and churn out a defense force of warforged chargers.

  • The PCs are hired to start a riot during an important election in Karrnath.

  • The heroes must give false testimony at the trial of one of their friends, but the courtroom is about to be enchanted with a zone of truth.

  • A greedy lord taxes his vassals to pay for the expensive gifts he buries with his ancestors. The PCs help the serfs by robbing the lord's mausoleum to return their hard-earned funds.

  • One of the adventurers unexpectedly sees her own face on a "wanted" poster outside a tavern.

Ideas for RPG Games #8 Scofflaw(Outlaw) Heroics

http://www.wizards.com/default.asp?x=dnd/ebsh/20041011a


Medicine Hunters
 A wizard needs the liver of the creature to create a potion to save his son from a debilitating disease. Hunting in the King's Forest, however, is strictly illegal -- especially for rare species! Can the heroes evade the Knight Rangers long enough to hunt down one of the creatures to save the boy? 

Escaping the Hangman's Noose

An elven blacksmith charged with murder will be hanged at sundown tomorrow, but his daughter knows he's innocent. There's no time to prove his innocence before the appointment with the gallows: the heroes must rescue him from death first, and then, while on the run from the law, help seek the evidence that will clear him. 

Spies at the Keep

The PCs don't have the sanction of law on their side when they trespass around Arythawn Keep on the border of Thrane, and they can't claim a legal right to gather surveillance on activities there. That's just the sort of thing they'll need to do as spies hired by representatives of the government of Zilargo. The gnomes of Zilargo suspect the government of Thrane is using Arythawn Keep as a testing ground for unwholesome experiments on corpses collected from the Mournlands. The heroes are furnished with disguises and fake identification papers, but they'll be on their own if discovered. 

Jewel-Hunting under Arcanix

Diamonds and other precious jewels encrust the underside of the floating towers of Arcanix -- everybody knows this. The ivory-tower mages of Arcanix prohibit anyone from removing them; they believe that the gems help hold the floating islands aloft., The rakish Lord Kenth ir'Kenthi, a noble of Aundair, is sick of seeing those wasted jewels glittering down at him when they float over his lands. 

Undercover in Droaam

Droaam may be a strife-ridden, savage frontier, but it's still a sovereign nation under the Treaty of Thronehold. Why, then, are the PCs infiltrating the power structure of the dangerous Daughters of Sora Kell (ECS, pg. 166)? Why are they posing as criminal warlords, currying favor with the Daughters' generals and minions, and seeking an audience with the Daughters themselves? Are they mad? 


Ideas for RPG Games #7 MiniGames

http://www.wizards.com/default.asp?x=dnd/ebsh/20040927a


Still hungry for more adventure hooks? Here are some bite-sized book-themed ideas to chew on.
  • What appears to be a book of spells is actually a recipe for an extended magical ritual to call down meteors from the Ring of Siberys -- with the power to destroy an entire city.

  • In the ruins of a half-sunk Shadow Marches temple, the heroes discover a set of stone tablets describing the location of an ancient artifact related to the daelkyr.


  • A book of poetry with pages of fine vellum is found at an estate sale. The author turns out to be the personal scribe of old King Jarot. It could be full of clues of historical import, coveted by many nations.


  • A financial ledger in the Mror Holds reveals evidence that an underground organization seized a huge amount of resources through shrewd, almost prophetic business deals. Perhaps the Aurum has enslaved an earth weird to guide their business practices.


  • The PCs are hired to steal a book from a private collection. The book itself is unimportant but it contains a magic dagger hidden in a hollowed-out space in the center pages, and the dagger is happy to be free.


  • A student of the magical arts must finish her dissertation on necromantic phenomena before her academic deadline. She needs the heroes to bring her tissue or bone samples of at least three specific undead creatures within one week.


  • A famous novel is delivered to one of the PCs -- with a message from the author penned in blood inside the front cover.

Ideas for RPG Games #6 Found in an Old Book

http://www.wizards.com/default.asp?x=dnd/ebsh/20040927a


The Blank Codex

The uncle of one of the PCs dies and leaves his adventuring nephew or niece a curious old codex bound in leather and locked with a keycharm(Shadows of the Last War, pg. 24). The cover has no title but is decorated with circular sigils. When they get it open, its pages are blank -- yet the book radiates magic! It turns out that each page is written with a special kind ofillusory script: unreadable unless certain conditions are met. Some of the pages are time-based: one becomes readable when the plane of Dolurrh is waxing, for example. Others are based on characteristics of the reader: only elves or those with the Mark of Handling can read certain pages.

What can be read there? The book is the journal of a wizard and Last War veteran in the uncle's family (the wizard's arcane mark is probably on it somewhere). The wizard traveled extensively and saw many wonders and mysteries, making the book a gold mine of potential adventures. Now that it has emerged, the book may also draw attention to the heroes. A representative of House Sivis would pay handsomely for such a work of scribing; enemies of the old wizard may try to steal it; and an obsessed cultist who believes it may contain a map to a protected seal may threaten or kill the heroes for it.

IDEA 1#


investigating a crime where a group of people do some weird things like collecting items like pigeon feathers, 
pixie wings, giant eagle feathers, and unicorn horns,making tall trees to fall .

IDEA 2# 

A Book inside an old building that is hidden in a secret place where there is a magical book its pages talks about specific things that will happen in the future a day after the date written on the page

IDEA#3
An expedition of an adventurer archaelogist who is going out on a trip where he is following some clues and the whereabout of some hidden treasures in the dungeon


IDEA#4
Two Monsters have been locked up in a Tower Castle and your mission is to trick them and try to get them out of the Tower alive and you will be generously rewarded.







Friday, July 1, 2011

#5 Ideas for RPG Games Fitness Game Users Opinions

I captured some opinions about fitness RPG game

"A very interesting pitch, but it presents a problem: Would already being fit when you started destroy the difficulty curve? How would the game determine your starting stats? How would it quantify the increase over time? If they could tackle these issues, I'd probably buy the game."


"How about an opening fitness exam? Many RPGs start out with training battles, so perhaps some sort of Q&A - "rate your fitness between 1 and 10" - could take place to assess your initial fitness. Of course, very fit players wouldn't necessarily see the same benefits as unfit players unless extra resistance were added, weights etc."



"Loving this idea. The whole problem (for me at least) with training is the lack of motivation to get started. I have tried doing it for periods, but before long I get bored and give up. A game with constant rewards for training coupled with an engaging story seems like a perfect match. The game wouldn't really require increased fitness to reward you, it could simply give you experience points in the game based on HOW MUCH you workout, not necessarily on HOW WELL you perform. That way everybody would be rewarded, not only people who are fit, or people who increase their performance over time (hard for someone who is already very athletic to boost his fitness with some "casual" workouts).
If this game was to be made (and good), I would pick it up in a heartbeat. I still intend to buy EA Active 2 for either Move or Kinect, but I fear I might get bored with that too in a short time."
"I always found way too much potential in motion games to let us get off our couches and shed some serious calories.. and a game with a proper story progression and motivation to get you working out sounds like a fantastic idea... and when u complete the story, why not have multiplayer type games like with a ranking system as in COD or KZ2? The one that keeps track of how many times a day you play the game and how many calories you shed each day... in that way everyone will be motivated enough to play everyday.. and keep bettering themselves and moving up in rank."



#4 Ideas for RPG Games Some Story Games


Bionic Heart RPG game


Just released! This isn’t really a RPG (visual novel), but it is a “roleplaying” game. You play as a computer programmer who finds a mysterious woman at his doorway. Her android face is half missing, damaged running away from people chasing after her…

  • Dynamic story that changes based on your decisions.

Science Girls RPG game


  • Fight weird monsters in a RPG style combat system.
  • Storyline that’s not meant to be taken seriously.
  • Swap active characters at any time.
    All the science girls gain exp, in battle or not.
  • Save anywhere! No need to hunt for save points.
  • Customize characters by raising the skills you prefer.
  • Multiple difficulty levels

#3 Ideas for RPG Games Fitness Game


Why Not Create a Fitness RPG?

Some games are marketed purely on the level of their physical exertion and its benefits – Zumba Fitness will no doubt fit into this category – others shy away from the idea. What if the two worked together – what about an RPG that made fitness a part of the gameplay? Imagine a fitness game with a story that used familiar game elements to represent your progress.


Numbers are the best part of any RPG: HP, MP, ATK, EXP and more allow you to track your hero's progress from lowly swordsman to world-conquering giant slayer. Once certain milestones are passed, you advance to the next level and stage of difficulty, yielding greater rewards, so you're always making progress forward.


Athletes and those into personal fitness recognise that keeping tabs on your performance allows you to keep moving forward too, progressing from short bursts of exercise to longer periods of exertion as your fitness – let's call it the FIT statistic – improves. If your FIT isn't high enough, you won't be able to last long enough in battle to defeat enemies and reap the rewards; the fitter you are, the more ass you'd be able to kick.

The Story of Fitness

Many people drop out of exercise regimes due to boredom; a lack of progression can hurt your ambitions. The same can be said of RPGs, but by providing an overarching story perhaps the genre could boost commitment from players: objectives and missions to be completed would provide tangible milestones, helping players to recognise their achievements.


What would it take for you to play an RPG with motion controls? Would you play a fitness game if it had a story and interesting characters?




#2 Ideas for RPG Games Finding a Book or a piece of paper

Finding a Book or a Codex that has recipes or weapons architecture on how to build them , but the pages are unreadable until certain people are met or they are encrypted and it needs a specialist to decrypt them , once they are readable , they can be used.




"
niece a curious old codex bound in leather and locked with a keycharm(Shadows of the Last War, pg. 24). The cover has no title but is decorated with circular sigils. When they get it open, its pages are blank -- yet the book radiates magic! It turns out that each page is written with a special kind ofillusory script: unreadable unless certain conditions are met. Some of the pages are time-based: one becomes readable when the plane of Dolurrh is waxing, for example. Others are based on characteristics of the reader: only elves or those with the Mark of Handling can read certain pages."





#1 Ideas for RPG Games Mysterious Disappearances



#1The Case of the Locked Vault
A House Tharashk bounty hunter hires the heroes to investigate a rash of thefts from their private stores of Eberron dragonshards and other treasures. The treasures are kept sealed in a windowless stone vault behind an impressively warded iron door, and the vault is guarded day and night. The thefts have happened every night. The guards swear they didn't open the door or even see anyone -- the loot just mysteriously disappeared. Is a mystically skilled thief using teleport to enter and exit the vault? Could an ambitious ethereal filcher be coming back each night? Might someone have dug a tunnel under the vault? Or are the "thefts" a ruse to distract from the real crime -- many of the treasures are illusionary, and are disappearing as their spell durations end? The heroes need to bring their forensic skills to bear to solve this mystery.





Runaway in the Reaches
A farming family near the edge of the Eldeen Reaches' Towering Wood sends a call for adventurers to find their missing daughter. The girl was last seen three days ago, when she disappeared along with a heavy wool cloak, an antique shield, and two weeks' rations. Investigation may reveal that she had been receiving letters in the Sylvan tongue -- was she wooed by a charming satyr? Invited to join an unknown sect of Eldeen moon-worshippers? Or was she kidnapped by mischievous fey, who also stole the supplies to confuse the issue? Is her family covering a dark secret -- that they sold their daughter to evil druids in exchange for a bountiful harvest? The heroes must locate the girl, and time may be of the essence.


The Eyestalks Have It
A kalashtar scholar was away at a conference when his collection of preserved beholder eyestalks was stolen. When the heroes come to investigate, the first thing they discover is that the scholar is obsessed with the crime: he follows the PCs wherever possible and uses psionics to "eavesdrop" on the investigation when he can't personally be on the scene. Furthermore, the crime scene is perplexing -- the scholar's front door was apparently chewed open by something with powerful jaws, and his wood floors are gouged with claw-marks, yet the wards and locks on the glass display cases were carefully dispelled and disabled. Who would have taken the eyestalk collection? A purist sect of the Church of the Silver Flame persecuting the man for his kalashtar heritage? A mad artificer (with iron defenders) interested in the eyestalks as wands or as components for some bizarre, eldritch machine? A summoner (with a bound rast at her side) needing odd gifts for her hungry, conjured demons? Some poor, blind monster that believes the beholder eyes might grant it sight? An actual beholder and its servants that wants to end the kalashtar's abominable collecting?

The Missing Mummy
When the Historical Museum of Sharn's exhibit, "Ancient Rulers of Galifar," opens to the public, the most anticipated item on display is the recently-discovered sarcophagus of Bruudash the Third, a centuries-old Galifar lord. The docent of the exhibit throws open the sarcophagus to reveal Bruudash's mummified body, but besides the musk of embalming spice, it's empty. Did the local rich aficionado hire thugs for "grand theft mummy" to add to his private collection? Has a curse somehow shriveled the mummy to dust? Perhaps worst of all, did Bruudash walk out of his box of his own accord, bent on punishing the living for his centuries-long dirt nap?


One Carload Short of a Lightning Rail
The lightning rail train from Wroat arrives in Sharn -- missing a car. The train's conductor and security personnel explain, in half-shock, that while the train passed through some heavy fog, the private sleeping car simply vanished, leaving the train severed in two. They stopped the engine, reconnected the train, and continued on, hoping to get help in Sharn. What force could have snatched a car from a moving train? Was itdisintegrated or teleported? Was the rest of the train somehow frozen in time (by a mass sleep spell, or eventime stop), allowing the culprit(s) several undisturbed minutes in which to spirit away the car? Or was it snatched by a roc in the fog? A wrinkle: When the train left Wroat, the missing car carried the famous Brelish Last War veteran Forv Yannar, who was to speak at a rally in Sharn. Were Yannar's enemies intent on stopping that speech? Did Yannar himself stage his disappearance to get attention or to avoid assassins? Was he traveling with a valuable cache of Last War weapons? Finally, where is the train car and its passengers or cargo now?



More ideas #

  • The Library of Korranberg hires the adventurers to locate certain crucial maps from a Last War refugee's journal that went missing during a bizarre raid by savage halflings.
  • A dragonmark heir contacts the PCs to interview her family members when their dragonmarks begin disappearing.
  • A living mass invisibility spell somehow gets transported to a crowded market and causes havoc when people and objects begin vanishing at random.
  • A Cyran expatriate hires the heroes to explore the ruins of her hometown in what is now the Mournlands, but now only a misty lake remains where the town used to be.
  • An important Karrnathi official goes missing but reappears just before a crucial vote involving policies on changeling rights; the heroes are hired to investigate what happened.
  • A warforged thespian takes a break between scenes of a high-profile play and is never seen again.
  • An Old Galifar-era village once thought lost to time reappears on a misty night during the conjunction of four planes -- and may vanish again when the conjunction ends.
  • An arcane marked letter of credit from a House Kundarak bank in the Mror Holds must reach Korth, Karrnath, in two weeks' time, but witnesses at a small inn along the way say that the courier vanished, leaving his traveling equipment in his room.
  • The stone gargoyle decorations on Queen ir'Wynarn's castle in Aundair have gone missing overnight; royal scions hire adventurers to aid in their recovery.
  • Morgrave University loses contact with their team of archaeologists on a dig in Q'Barra. Coincidentally, a cell of Dreaming Dark spies and assassins have taken up residence in the vine-covered ruins the scientists were uncovering.
  • A pair of wererat criminals are captured but they vanish from their locked coach during their transfer to Dreadhold.