Showing posts with label adobe. Show all posts
Showing posts with label adobe. Show all posts

Wednesday, November 9, 2011

Flash is dead, Steve Jobs is dead


Five statements about Flash totally misleading:

1- Flash is the devil, the virus of Matrix: This has become a Credo for fanboys
2- Flash is about games and porn: Not for Apps, Advertising, Websites, desktop applications or RIAs.
3- Flash is dead, Steve Jobs is dead: Probably they are but their memory and work will be always live.
4- Flash developers are mobile developers: Nothing to do, just a few %
5- AIR is the same as Flash: I would say Air has better fame than Flash, perhaps because of Android

Five conclussions:
1 -The death of the multiplatform developer
2- FlashPlayer is death, long live to AIR (remember: The web is dead, long live to Apps)
3- Adobe strategy has been really "strange"
4- Mobile has killed Flash, at least FlashPlayer
5- If you are a Mobile programmer, go to HTML5


Wednesday, November 2, 2011

Stage3D Game: 3D Alien Escape (Flash 11)

Stage3D Game: 3D Alien Escape



You need Flash Player 11 to play Stage3D Games:

How to play:
3D Game where you must exit post-apocalyptic worlds.
Left and Right Keys to Steer, Up and Down Keys to Accelerate, Space to Stop.

Monday, October 24, 2011

Stage3D Game: 3D Skill Car

Stage3D Game: 3D Flash Maze



You need Flash Player 11 to play Stage3D Games:

How to play:
3D Game where you must exit post-apocalyptic worlds.
Left and Right Keys to Steer, Up and Down Keys to Accelerate, Space to Stop.

Sunday, October 16, 2011

Stage3D Game: 3D Flash Maze (Flash11, Molehill)

Stage3D Game: 3D Flash Maze



You need Flash Player 11 to play Stage3D Games:

How to play:
Complete the race tracks the faster possible.
Left and Right Keys to Steer. Up and Down Keys to Accelerate. Space to Stop.

Tuesday, October 4, 2011

Stage3D Game: 3D Time Race (Molehill, Flash11)

Stage3D Game: 3D Time Race




You need Flash Player 11 to play Stage3D Games:

How to play:
Complete the race tracks the faster possible.
Left and Right Keys to Steer. Up and Down Keys to Accelerate. Space to Stop.

Thursday, September 9, 2010

Flash Jobs on Demand?

September 9, 2010

Statement by Apple on App Store Review Guidelines

The App Store℠ has revolutionized the way mobile applications are developed and distributed. With over 250,000 apps and 6.5 billion downloads, the App Store has become the world’s largest mobile application platform and App Store developers have earned over one billion dollars from the sales of their apps.

We are continually trying to make the App Store even better. We have listened to our developers and taken much of their feedback to heart. Based on their input, today we are making some important changes to our iOS Developer Program license in sections 3.3.1, 3.3.2 and 3.3.9 to relax some restrictions we put in place earlier this year.

In particular, we are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This should give developers the flexibility they want, while preserving the security we need.

In addition, for the first time we are publishing the App Store Review Guidelines to help developers understand how we review submitted apps. We hope it will make us more transparent and help our developers create even more successful apps for the App Store.

The App Store is perhaps the most important milestone in the history of mobile software. Working together with our developers, we will continue to surprise and delight our users with innovative mobile apps.


No comment...


Friday, February 5, 2010

Apple, Adobe and Google, are you playing?


I tried not to be tendencious (there are options to criticise anyone), results are to come but you can make a prospection about them. We will comment the conclusions in March.

Anyway, my opinion has changed a bit after readding all these twits. But now I´m interested in talking about the strategy of these three companies Apple, Adobe and Google.

So I begun to draw and made three schematic graphs. Game is life!


1. The prisoner´s dilemma.
Let´s think on collaborative strategies or not. Three players: Apple, Google and Adobe. Each one with its products. I reminded when I studied statistics and Game Theory. Taken from wikipedia: "If we assume that each player cares only about minimizing his or her own time in jail, then the prisoner's dilemma forms a non-zero-sum game in which two players may each cooperate with or defect from (betray) the other player. In this game, as in most game theory, the only concern of each individual player (prisoner) is maximizing his or her own payoff, without any concern for the other player's payoff".

Indeed this is a reduccionist point of view, but very amusing cos there would be cases to collaborate or not. For example, if you see the graphic:
- Case 1: Everyone collaborates.
- Case 2: Google says no.
- Case 3: Apple says no.
- Case 4: Adobe says no.
- Case 5: Google and Apple say no.
- Case 6: Apple and Adobe say no no.
- Case 7: Google and Adobe say no.
- Case 8: All of them say no. It´s war!!!

The question here is to know where we are, who is interested in collaborate and why.



2. Colaboration strategies.
Other point of view: Every player has its strategy, and there are some areas where players can collaborate or not with the others.

For example (see graphic):
- Area 1 Google and Adobe collaborate with Nexus 1 via Open Screen Project.
- Area 2: Google and Apple. for example HTML5.
- Area 3: Apple and Adobe. The products of Creative Suite, plugins, etc.
- Area 4: Places where all of the can collaborate (or not).



3. The platform problem.
Last point of view. To resolve the future of the web, the future of flash, the future or whatsoever. Well, it´s too soon to say anything. We don´t know how players will evolve.

Anyway: Three players: Apple, Google and Adobe. To be or not to be. Some say "kill the browser!", some "kill Flash", others "let´s RIA!". Statistics say about the rising of web access from mobile devices. Not only that, but also take into account the business model of the apps, new future devices (iPad or whatsoever as a TV + internet (a successful one)).

To be frank, don´t know if it´s serious enough to compare languages with tools (my apologise for objectice instead of objective). Green colour means OK, yellow means ?

Imagine now you are a developer. Most of us used to be multidisciplinar devigners, some moved to Ajax, some to CSS, others to RIAs, Actionscript or so.

What´s the question? Which is the language with more future? Which is the most difficult? Which one will give you more money?

Are you playing?

Sunday, December 13, 2009

Adobe Power Ranger

I saw this in Ceslava´s twitter and reminded me of Power Rangers.

The video is called Adobe Comando, Toni Lirio, worker from Adobe and one of his webinar experiences, presented this animation for an internal price. It transmits with high fidelity the concept of multidisciplinar work from Adobe. This is the video for the promo of CS4


And this one the original from Power Ranger

Thursday, January 8, 2009

How can Adobe make learning ActionScript 3 easier?


I was censured yesterday after making a comment on Mike Chambers' blog, How can Adobe make learning ActionScript 3 easier?

This is what I wrote:

"I am an animator-programmer with a background design migrating from AS2 to AS3

- First thing I shall say is that opinions in this blog don´t come from designers as expected (I am specifically interested in input from anyone who does not consider themselves hardcore developers).

- Second: Related to migration to AS3:

- We need more examples: There are good ones in Kirupa or in theFlashBlog but we still want more. For a designer examples must be CLEAR and SIMPLE, I have not found yet a good example about a whole website or frameworks.

- The DisplayList is bad done. There are things which used to be much more easier in AS2 and methods removed. Read Collin Moock. Usually a designer doesn´t need too much code. he just makes banners, microsites, maintennance work and websites. If you want a designer to use Flash with AS3 I think there´s no point. He will probably move to Flash Catalyst or will stay in AS2. I think this is a question of profiles, you cannot place a designer to program in OOP with AS3. If you want him to use Flash with AS3 you will have to think in other alternatives.

- There are good books as "Learning ActionScript 3.0 a Beginners Guide". But I cannot say the same from Adobe."

So, I understand he doesn´t like my opinion, but I think it should be there with the others...

Thursday, November 27, 2008

Comments on Adobe Catalyst video

Introduction to Adobe Flash Catalyst from ScaleNine on Vimeo.

I am just amazing with the content of this video from ScaleNine. As far as I can see, I think we will have many of these until the official launch comes. When will be the day? Who knows? We´ll have to keep an eye on AdobeLabs.

First thing I see is that the interface looks like the Flex one. However, I think this is more a software for designers than for programmers because I see the video and see how easy it is to use.

Shall I say devigners instead of designers? Probably. I see here the answer to all those designers migrated to Flash programming and in the jump to Actionscript 3 or Flex. And also an answer to all designers looking for easy interaction.

Wednesday, November 19, 2008

No Flash for the iPhone

After reading Wired and Microsiervos (the most popular blog in Spain) many of us could think seriously about the idea of buying an iPhone. Mainly because it looks like it won´t have flash support as it is said in the article.

Before there were some rumours saying that it was all a question of politics between Adobe and Apple and they even launched a history of all the agreements and disagreements between them. But to be honest I believe more in the point of view of Wired.

So. Any alternative?

Monday, November 17, 2008

Adobe Flash Catalyst: Yes they can!

So here it is! Codename Thermo called now Catalyst.
We are happy about it! If you are a designer you should take this train. You will have work for ages. Moreover thinking of the many companies devolping in Flex.

This is the answer for designers and interactive programmers. It looks like Dreamweaver for Flash but well done.

This is my question: Will designers use it instead of Photoshop? I don´t know, probably you can use them together with some good import options. Adobe wants to change the workflow, and yes, they can!

Be informed here!