Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts
Monday, March 16, 2009
Monday, February 2, 2009
Timeline or Script Animation, hard decision
This is what I wonder today. Where is the limit to take one or other step?I have made a lot of banners with script animation, but I realise sometimes it is faster doing them in timeline. Where is the limit? Is it depending on how big is the film? I tend to think that script animation is better if the customer is used to make a lot of changes (speed, transitions, elements). But building it costs more time than timeline.
Timeline is comfortable, what you see is what you get! Coding is for a programming point of view. I would use code in long animations, not in banners. But, scripting is more expeditive, what you do with programming you hardly ever do with timeline. I always say I can do many things programming that a designer can´t see.
Making the intro animation for a microsite, for example, I would use code. Why? Because there would be more changes, be sure! And probably the animation would take longer. There´s other aspect you can use with programming, the factor or randomizing! You can make animations so they will never be the same (random colours, random movements, random shapes). I like it!
Friday, November 14, 2008
Actionscript vs. Timeline Animation
Why is it better to animate with code?In most of the cases I find the following reasons:
- There are not 1500 frames as I´ve found in timeline animation.
- There are not 50 layers or so.
- There are not 100 movieclips. I make script animations with 2 frames or just one, and two layers (content an Actions) or a Document Class. Sometimes more layers just to see it clearer.
- I don´t use masks, if I had to use one I´d do it by code.
- Animating by code I have more control of the film.
- This is much more better for maintenance, I have to make a change I won´t die in the try or diving into timeline.
- I can use tweens or similar libraries, so I can make movements that otherwise wouldn´t be possible.
- I can use bitmapData.
- It is clearer, more organized and more effective.
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