1-2d space shooter
2-2d turn based mech shooter, followed by a breakout clone
3-a casino game
4-a mech asteroids game
5-a mech galaga clone
6-mech turned based strategy game
7-Pong
8-Tetris
9- Asteroids
10- Super Mario
11- SmashTV
12-any twin-stick shooter
13-Bejeweled
14- Pong with lasers
15-Asteroids with grappling hooks
16-Take Asteroids, and change it from a spaceship to a superhero
17- Change asteroids to muggers, and bullets to heat vision
18-Maybe next you can throw the muggers. And after that, you'll add some power-ups. Then you add a big, hulking super-villain to fight
19-a simple arcade game from decades ago, and you turned it into a top-down superhero game
20-2D is great for platformers, puzzles, Bust-a-move, turn based thingies, tower defense-like games
21-A 2D game is basically a series of rectangles that intersect because of AI or user input. Your gameplay emerges from the rules that occur on intersection. Graphics are simply animations that are mapped to the rectangles. So take some ideas and think about how you can convert it into colliding rectangles, with rules that create fun experiences. Game design is all about forging a user experience based on interactivity.
22-a PacMan!
It's not too hard to do.
It contain all the basis of a game (level design and AI).
And you can upgrade a PacMan in every way you want.
(power up? multiplayer? 3D games?)
2-2d turn based mech shooter, followed by a breakout clone
3-a casino game
4-a mech asteroids game
5-a mech galaga clone
6-mech turned based strategy game
7-Pong
8-Tetris
9- Asteroids
10- Super Mario
11- SmashTV
12-any twin-stick shooter
13-Bejeweled
14- Pong with lasers
15-Asteroids with grappling hooks
16-Take Asteroids, and change it from a spaceship to a superhero
17- Change asteroids to muggers, and bullets to heat vision
18-Maybe next you can throw the muggers. And after that, you'll add some power-ups. Then you add a big, hulking super-villain to fight
19-a simple arcade game from decades ago, and you turned it into a top-down superhero game
20-2D is great for platformers, puzzles, Bust-a-move, turn based thingies, tower defense-like games
21-A 2D game is basically a series of rectangles that intersect because of AI or user input. Your gameplay emerges from the rules that occur on intersection. Graphics are simply animations that are mapped to the rectangles. So take some ideas and think about how you can convert it into colliding rectangles, with rules that create fun experiences. Game design is all about forging a user experience based on interactivity.
22-a PacMan!
It's not too hard to do.
It contain all the basis of a game (level design and AI).
And you can upgrade a PacMan in every way you want.
(power up? multiplayer? 3D games?)
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