Wednesday, February 23, 2011

3d model ancient weapon studio tutorial


Here I will teach you about 3dsmax 3d model ancient weapon studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Poly Modeling techniques
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
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[2]-Now click on the Geometry > Standard primitives > Tube Use the following Setting creates a two Tube like this
In the front view
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[3]-Your object should be like this
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[4]-Select the Tube Right select Editable poly and select the polygon mode in the Editable poly
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[5]-Make a selection like this
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[6]-Then click on the Extrude button
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[7]-Now you will see Extrude parameter palette is open Use the following Setting
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[8]-Your object should be like this
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[9]-Select the Object press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and now your object should be like this
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[10]-Now click on the Geometry > Standard primitives > Cylinder Use the following Setting creates a cylinder like this
In the left view set like this image as shown below
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[11]-Now create a line and circle in the front view and use the following setting
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[12]-Set the both object like this in the front view
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[13]-Select the Object press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and now your object should be like this image as shown below
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[14]-Now click on the Geometry > Standard primitives > Box and Use the following Setting creates a box like this
In the left view adjust like this image as shown below
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[15]-Now click on the Shape > Spline > Line and create a line in the front view
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[16]-Now apply the lathe and shell modifier and use the following setting
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[17]-Now your image should be like this
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[18]-Now press (M) and you will see the material window is open
I can make four materials in the first material i can import a wood map
In the second material just select the yellow color and give some shining
In the third material just select the black color and give some shining
In the fourth material i can import jpg for plane and also use the tilling option
After use the following setting then material assign to the given object
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[19]-Now add lights as you like press (F9) and you will see the final image is ready
Save the file in your folder
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