![3dsmax-3d-Militaryweapon-model-tutorial1](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial1_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial2](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial2_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial3](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial3_thumb.jpg)
[2]-Create single box with the following size
Put like this
![3dsmax-3d-Militaryweapon-model-tutorial4](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial4_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial5](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial5_thumb.jpg)
[3]-Create four boxes with the following
Set like this
![3dsmax-3d-Militaryweapon-model-tutorial6](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial6_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial7](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial7_thumb.jpg)
[4]-Create a box and convert into the editable poly
Select the vertex mode
![3dsmax-3d-Militaryweapon-model-tutorial8](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial8_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial9](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial9_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial10](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial10_thumb.jpg)
[5]-Select the vertexes and drag like this
![3dsmax-3d-Militaryweapon-model-tutorial11](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial11_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial12](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial12_thumb.jpg)
[6]-Now now your object so far likes this
As shown below
![3dsmax-3d-Militaryweapon-model-tutorial13](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial13_thumb.jpg)
[7]-Create a chamfer box with the following size
![3dsmax-3d-Militaryweapon-model-tutorial14](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial14_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial15](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial15_thumb.jpg)
[8]-Select the chamfer box and convert into the editable poly
Select the polygon mode
![3dsmax-3d-Militaryweapon-model-tutorial16](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial16_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial17](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial17_thumb.jpg)
[9]-Make a selection and pick the uniform scale and select tool now drag the selection like this
![3dsmax-3d-Militaryweapon-model-tutorial18](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial18_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial19](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial19_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial20](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial20_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial21](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial21_thumb.jpg)
[10]-Now your object should like this
![3dsmax-3d-Militaryweapon-model-tutorial22](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial22_thumb.jpg)
[11]-Create a chamfer cylinder with the following size
![3dsmax-3d-Militaryweapon-model-tutorial23](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial23_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial24](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial24_thumb.jpg)
[12]-Create a tube with the following size
![3dsmax-3d-Militaryweapon-model-tutorial25](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial25_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial26](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial26_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial27](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial27_thumb.jpg)
[13]-Create a box and apply the bend modifier now use the following setting
Set like this
![3dsmax-3d-Militaryweapon-model-tutorial28](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial28_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial29](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial29_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial30](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial30_thumb.jpg)
[14]-Again create a box and apply the bend modifier now use the following setting
Set like this
![3dsmax-3d-Militaryweapon-model-tutorial31](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial31_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial32](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial32_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial33](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial33_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial34](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial34_thumb.jpg)
[15]-Create a three tube with the following size
![3dsmax-3d-Militaryweapon-model-tutorial35](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial35_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial36](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial36_thumb.jpg)
[16]-Create a circle and open the rendering palette now use the following setting
![3dsmax-3d-Militaryweapon-model-tutorial37](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial37_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial38](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial38_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial39](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial39_thumb.jpg)
[17]-Open the material window and click on the diffuse map button now select the bitmap option
Pick the wood jpg
![3dsmax-3d-Militaryweapon-model-tutorial40](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial40_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial41](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial41_thumb.jpg)
[18]-Again open the material window and make a material like this
![3dsmax-3d-Militaryweapon-model-tutorial42](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial42_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial43](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial43_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial44](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial44_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial45](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial45_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial46](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial46_thumb.jpg)
[19]-Set the skylight like this with the following parameter
![3dsmax-3d-Militaryweapon-model-tutorial47](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial47_thumb.jpg)
![3dsmax-3d-Militaryweapon-model-tutorial48](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial48_thumb.jpg)
[20]-Now this is the Final Image after render the perspective view port
![3dsmax-3d-Militaryweapon-model-tutorial49](http://www.php2k.com/blog/400Tutorial3dsmax3dMilitaryweaponmodelt_A116/3dsmax3dMilitaryweaponmodeltutorial49_thumb.jpg)
No comments:
Post a Comment