


[2]-Create single box with the following size
Put like this


[3]-Create four boxes with the following
Set like this


[4]-Create a box and convert into the editable poly
Select the vertex mode



[5]-Select the vertexes and drag like this


[6]-Now now your object so far likes this
As shown below

[7]-Create a chamfer box with the following size


[8]-Select the chamfer box and convert into the editable poly
Select the polygon mode


[9]-Make a selection and pick the uniform scale and select tool now drag the selection like this




[10]-Now your object should like this

[11]-Create a chamfer cylinder with the following size


[12]-Create a tube with the following size



[13]-Create a box and apply the bend modifier now use the following setting
Set like this



[14]-Again create a box and apply the bend modifier now use the following setting
Set like this




[15]-Create a three tube with the following size


[16]-Create a circle and open the rendering palette now use the following setting



[17]-Open the material window and click on the diffuse map button now select the bitmap option
Pick the wood jpg


[18]-Again open the material window and make a material like this





[19]-Set the skylight like this with the following parameter


[20]-Now this is the Final Image after render the perspective view port

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