Wednesday, February 23, 2011

3dsmax 3d Military weapon model tutorial


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[2]-Create single box with the following size
     Put like this
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[3]-Create four boxes with the following
     Set like this
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[4]-Create a box and convert into the editable poly
     Select the vertex mode
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[5]-Select the vertexes and drag like this
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[6]-Now now your object so far likes this
     As shown below
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[7]-Create a chamfer box with the following size
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[8]-Select the chamfer box and convert into the editable poly
     Select the polygon mode
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[9]-Make a selection and pick the uniform scale and select tool now drag the selection like this
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[10]-Now your object should like this
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[11]-Create a chamfer cylinder with the following size
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[12]-Create a tube with the following size   
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[13]-Create a box and apply the bend modifier now use the following setting
       Set like this
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[14]-Again create a box and apply the bend modifier now use the following setting             
      Set like this
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[15]-Create a three tube with the following size
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[16]-Create a circle and open the rendering palette now use the following setting
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[17]-Open the material window and click on the diffuse map button now select the bitmap option
       Pick the wood jpg
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[18]-Again open the material window and make a material like this
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[19]-Set the skylight like this with the following parameter
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[20]-Now this is the Final Image after render the perspective view port 
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