Wednesday, February 23, 2011

Creating an Orange Cocktail in Autodesk 3dsmax


In this tutorial I will show you how to model, texture and render a realistic glass.
Step 1: The modeling phrase is easy. For the glass, start with an Cylinder. If you want to use references for the glass. Here is my modeling process of the glass. To make  the interior part of the glass use a Shell Modifier. Then add a TurboSmooth Modifier.
sketchup to vue, pritable mitosis pictures,lighting tutorials vray outdoor, maximum Poly count for Models in 3Ds Max, Modeling a Character in 3DS Max Second
Step 2: Now  the most important part is the liquid. To make the liquid select the internal polygons of the glass and detach it.  You can see the detached polygons in the screenshot:
VRayEnvironmentFog vray sun,CodeMeter or WIBU-KEY runtime system is not installed!,spline modelling
Step 3: Now go to the Element sub-object level and select the polygons you’ve detached. And then click Flip button to reverse the direction of the surface normals. If you do not flip that faces it’ll make a trouble when you are rendering the liquid.
VRayEnvironmentFog vray sun,CodeMeter or WIBU-KEY runtime system is not installed!,spline modelling 3d, 3D hologram technology,downloadable export
Step 4: Go to to Border Sub-Object Level and select the border of your detached element and Cap it.
 3d Animation, 3d games, 3D Studio MAX, 3dmark, After Effects, Animation, AutoCAD,  Beginners, Blender,  Blender 3D, Book,  Bryce 3D, Carrara
Step 5: Use the Bevel tool to give some edges to liquid. After that add a Turbosmooth Modifier.
sketchup to vue, pritable mitosis pictures,lighting tutorials vray outdoor, maximum Poly count for Models in 3Ds Max, Modeling a Character in 3DS Max Second
Step 6: Now we must add a Push Modifier to the liquid. Because at the moment the detached polygons are touching the glass surface. The liquid surface must over lap the glass surface.
Games,Interviews,Lightwave 3D,Maya, Modo 3D,News, Photoshop,Poser 3D,Rhino 3D,Sketchup,Softimage
Step 7: Here is a  screenshot. The blue object is the liquid and the other is glass. Using the Push Modifier make the liquid bigger than inner glass surface.
review, hdri exterior sun, professional courses after 12th, table cloth, best Motherboard for gaming, pantural, vray interior tutorial, 3d max render region
Step 8: The other objects are pretty simple. So i will only demonstrate the orange peal.  Create a Box Primitive  then a Helix shape.  Add a Path Deform Binding(WSM) to the Box. Then use Helix as a path. Adjust the settings as necessary. Collapse it and make some modeling for inner and outer parts then put it on the glass.

substance maps 3ds max, more than 2 splines meet at a point, terminator 3d model, best architectural software, biped save 3dmax version, marble course game
Step 9: Done. Modeling part of this tutorial is finished. The other pieces which you can see in the screenshot are very basic models.
2011, best gaming monitor 2011, 3ds max import image, gaming motherboards 2011, 3ds max 2011 tutorials, 3ds Max 2011 Bible, vray core, mental ray
Step 10: Now we are going to render our model, but there is an important thing to do before the rendering. Open a new Scene then go to the Customize menu > Units Setup . Make the Unit Scale cm. It is necessary for getting a realistic render. Then Merge everything and scale them as necessary.
Instruction with 3dsMax 2010: Volume I, skinning 3ds max, create vray library max, 3ds max torrent, vray exterior tutorial, iray tutorial, 3ds max 2011 bible
Step 11: And now I Merged the models to the scene. As you can see in the screenshot, I put three V-Ray Lights and three Omni lights. And for the reflection put a nice texture on a Plane and turn off the Cast Shadow option of the Plane.  Then you must model a platform which the glass will stand on.
substance maps 3ds max, more than 2 splines meet at a point, terminator 3d model, best architectural software, biped save 3dmax version, marble course game
Step 12: When these things finished, draw a big sphere that will implicate the other objects. Then put a Normal Modifier on to the sphere. And then check the “Flip Normals” box.  And put a V-Ray Light Map on to the sphere. After that put a UVW Mapping Modifier on it. Don’t forget to turn off the Cast Shadow from its  Object Properties.
daylight, 3ds max water flow, how to extrude in 3ds max, quadro fx 1800 review, 3ds Max tutorial - Interior Architectural Design Bathroom, pantural tutorial,
Step 13: Now I’m giving you the material settings of the glass and liquid in the screenshot.
substance maps 3ds max, more than 2 splines meet at a point, terminator 3d model, best architectural software, biped save 3dmax version, marble course game
Step 14: And the test render settings.
2011, best gaming monitor 2011, 3ds max import image, gaming motherboards 2011, 3ds max 2011 tutorials, 3ds Max 2011 Bible, vray core, mental
Step 15: And  finally the high render settings:
Digital Painting, Director 3D, Downloads,e-on vue, Games,Interviews,Lightwave 3D,Maya, Modo 3D,News, Photoshop,Poser 3D,Rhino 3D,Sketchup,Softimage
OK, here is my final render.
Creating an Orange Cocktail in Autodesk 3dsmax

No comments:

Post a Comment