static function CreatePrimitive (type : PrimitiveType) : GameObject
Description
Creates a game object with a primitive mesh renderer and appropriate collider.
// Create a plane, sphere and cube in the scene.
function Start () {
var plane : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane);
var cube : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.transform.position = Vector3(0, 0.5, 0);
var sphere : GameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere);
sphere.transform.position = Vector3(0, 1.5, 0);
var capsule : GameObject = GameObject.CreatePrimitive(PrimitiveType.Capsule);
capsule.transform.position = Vector3(2, 1, 0);
var cylinder : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
cylinder.transform.position = Vector3(-2, 1, 0);
}
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