Monday, June 27, 2011

Random.Range (Random Variables)

Idea instantiating random fireworks in random places
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Random.Range  

static function Range (min : float, max : float) : float

Description

Returns a random float number between and min [inclusive] and max [inclusive] (Read Only).
JavaScript
// Instantiates prefab somewhere between -10 and 10 on the x-z plane
var prefab : GameObject;
function Start () {
var position = Vector3(Random.Range(-10, 10), 0, Random.Range(-10, 10));
Instantiate(prefab, position, Quaternion.identity);
}

static function Range (min : int, max : int) : int

Description

Returns a random integer number between min [inclusive] and max [exclusive] (Read Only).
If max equals minmin will be returned. The returned value will never be max unless min equals max.

// Loads a random level from the level list

Application.LoadLevel(Random.Range(0, Application.levelCount));

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