Well there is two ways to do it either using the OnControllerColliderHitor By using a Trigger  
var cube_num = 0;
function OnControllerColliderHit(hit:ControllerColliderHit)
{   
    if(hit.gameObject.tag == "cube")
    {   
        
        Debug.Log("Zam Gets a HoneyComb");
        Destroy(hit.gameObject);
        cube_num++;
        
    }
}//END FUNCTION ONCONTROLLERCOLLIDERHIT
Using Triggervar cube_num = 0;
function OnTriggerEnter(other: Collider) {
if (other.gameObject.tag == "cube") {
Destroy(other.gameObject);
cube_num++;
Debug.Log(honey_num);
}
}
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