Well there is two ways to do it either using the OnControllerColliderHitor By using a Trigger
var cube_num = 0;
function OnControllerColliderHit(hit:ControllerColliderHit)
{
if(hit.gameObject.tag == "cube")
{
Debug.Log("Zam Gets a HoneyComb");
Destroy(hit.gameObject);
cube_num++;
}
}//END FUNCTION ONCONTROLLERCOLLIDERHIT
Using Triggervar cube_num = 0;
function OnTriggerEnter(other: Collider) {
if (other.gameObject.tag == "cube") {
Destroy(other.gameObject);
cube_num++;
Debug.Log(honey_num);
}
}
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