First we create an empty object called Launcher and then make it as a child of Main Camera and attach the script below to it and give launcher an object that will be a launched missile which has to be a rigid body.
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Here is the full code to MissileLauncher.js:
var projectile : Rigidbody;
var speed = 20;
function Update()
{
if( Input.GetButtonDown( "Fire1" ) )
{
var instantiatedProjectile : Rigidbody = Instantiate(
projectile, transform.position, transform.rotation );
instantiatedProjectile.velocity =
transform.TransformDirection( Vector3( 0, 0, speed ) );
Physics.IgnoreCollision( instantiatedProjectile. collider,
transform.root.collider );
}
}
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