======================================================================================================================================================
// This complete script can be attached to a camera to make it
// continuously point at another object.
// The target variable shows up as a property in the inspector.
// Drag another object onto it to make the camera look at it.
var target : Transform;
// Rotate the camera every frame so it keeps looking at the target
function Update() {
transform.LookAt(target);
}
==================================================================================================================================================
// Point the object at the world origin
transform.LookAt(Vector3.zero);
// This complete script can be attached to a camera to make it
// continuously point at another object.
// The target variable shows up as a property in the inspector.
// Drag another object onto it to make the camera look at it.
var target : Transform;
// Rotate the camera every frame so it keeps looking at the target
function Update() {
transform.LookAt(target);
}
==================================================================================================================================================
// Point the object at the world origin
transform.LookAt(Vector3.zero);
No comments:
Post a Comment