Description
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour
The receiving method can choose to ignore the argument by having zero arguments. if options is set toSendMessageOptions.RequireReceiver an error is printed when the message is not picked up by any component.
// Calls the function ApplyDamage with a value of 5
SendMessageUpwards ("ApplyDamage", 5.0);
// Every script attached to the game object
// that has a ApplyDamage function will be called.
function ApplyDamage (damage : float) {
print (damage);
}
SendMessageUpwards ("ApplyDamage", 5.0);
// Every script attached to the game object
// that has a ApplyDamage function will be called.
function ApplyDamage (damage : float) {
print (damage);
}
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