// This is a public variable so you have to assign the audio clip you wish to play in the Inspector
var HaloTheme : AudioClip;
// Make a box, delete the mesh renderer, and make the Box Collider a trigger by selecting 'Is Trigger'
// Then expand it to enclose the whole area you wish it to cover, ie a room.
function OnTriggerEnter (other : Collider) {
// Make sure your character is tagged 'player'
if (other.gameObject.tag == "player") {
// Plays the audio that you want...
audio.Play(HaloTheme);
}
}
// Simply makes it so the object can play audio
@script RequireComponent(AudioSource)
Also, i didn't put a comment in there for it, but on the Audio Source comopnet that is added, make sure you have it set to Loop, if you want it to loop that is.
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