======================================================================================================================================================
var die2 : boolean;
function Update()
{
if (Input.GetKeyDown(KeyCode.Alpha1))
{ die1 = true;
die2 = false;
}
if (die1)
{
animation.CrossFade("die1");
animation.wrapMode = WrapMode.ClampForever;
}
if (Input.GetKeyDown(KeyCode.Alpha2))
{ die2 = true; die1 = false; }
if (die2)
{ animation.CrossFade("die2");
animation.wrapMode = WrapMode.ClampForever; }
else {
animation.CrossFade("idle");
animation.wrapMode = WrapMode.Loop;
}
}
==================================================================================================================================================
if (die1)
{
if(animation.IsPlaying("die1"))
{ }
else
{
animation.Play("die1");
}
}
==================================================================================================================================================
the above code can be used to get an animation to play out fully without stopping on a single key press and even when you press the key again it shouldn't play, just double check that my "IsPlaying" method is used correctly
====================================================================================================================================================================
This seems to work just fine. Thank you all for your help.
==========================================================================================================================================================================================================================================================================================
function Start() ==========================================================================================================================================================================================================================================================================================
{
animation["die1"].layer = 1;
animation["die2"].layer = 1;
}
function Update()
{
if (Mathf.Abs(Input.GetAxis("Vertical")) > 0.2)
{
animation.Stop("die1");
animation.Stop("die2");
if (Mathf.Abs(Input.GetAxis("Run")) > 0.2)
{
animation.CrossFade("run"); }
else
{
animation.CrossFade("walk");
} }
else if
(Input.GetButton("Fire1"))
{
animation.Stop("die1");
animation.Stop("die2");
animation["attack1"].wrapMode = WrapMode.Once; animation.Play("attack1");
}
else if (Input.GetButton("Fire2"))
{
animation.Stop("die1");
animation.Stop("die2");
animation["attack2"].wrapMode = WrapMode.Once;
animation.Play("attack2");
}
else if (Input.GetKeyDown(KeyCode.Alpha1))
{
animation["die1"].wrapMode = WrapMode.ClampForever;
animation.CrossFade("die1");
}
else if (Input.GetKeyDown(KeyCode.Alpha2))
{
animation["die2"].wrapMode = WrapMode.ClampForever; animation.CrossFade("die2");
} else { animation.CrossFade("idle");
}
}
===========================================================================================================================================================
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