Friday, July 22, 2011

Ideas for RPG Games #10 Ghoulish Tales

http://www.wizards.com/default.asp?x=dnd/ebsh/20041025a

ghoul : is a legendary evil being that robs graves and feeds on corpses.

Morgue : a place where the bodies of dead persons are kept until released for burial.



The Morgue-Mind

A murder mystery the heroes are investigating leads them to the Constable's Morgue, a particularly large corpse-storehouse run by law enforcement. The heroes stumble on a gruesome scene: the kindly old clerk at the morgue is hunched over one body with a saw, and has already mutilated several other bodies in storage there. After the clerk is apprehended, the local sheriff tells PCs that this behavior is wildly out of character for the gentle clerk; someone or something must have induced him to perform these awful acts.

Mist : Water in the form of particles suspended or falling in the air.

The Bell in the Mist

The fog that envelops the Mournlands muffles most sound, but the toll of a bell echoes through the dead-gray mist, beckoning the heroes to investigate. Following the sound, the PCs discover a small church, its white paint flaking away with age, its pews rotting. The bell in the tower is being rung by the telekinesisabilities of two ghosts, a young girl and a young boy. When approached, they mouth silent words and flee through a wall toward the small graveyard behind the church, and the spectral form of a long-dead cleric appears in their place!

gnome : a dwarf of folklore who lives inside the earth and guards precious ore or treasure.
artisan : a skilled manual worker


The Hand-Takers

Someone in urban Zilargo is stealing hands. The bodies of gnomes, humans, and other races have turned up with their hands sliced off at the wrist -- over twelve such bodies in Korranberg alone. . Is a group of spellstitched undead (Monster Manual II) the cause of the attacks? Are the attacks random, or are the victims connected somehow? Perhaps a sick-minded sorcerer wants the hands of master artisans, believing they will grant him creative power. 

boulder: A large detached rounded or worn mass of rock
lair : the resting or living place of a wild animal

Six Piles of Ashes

Six citizens of Bluevine in Aundair have gone missing over six nights, and the remaining townsfolk seek the help of anyone brave enough to investigate. Bluevine's town meeting-place, a dusty field surrounding a huge, artistically-carved boulder outside of town, appears to be the source of the trouble. The heroes find the boulder encircled by half a dozen scorched and shallow pits, each containing a hill of ashes. The base of the boulder is blackened with soot as well --


Stilt: one a pair of poles for walking with each having a step or loop for the foot to elevate the wearer above the ground.
muck : soft moist barnyard manure
snatch : to try to grasp something suddenly

The Leech of Zarash'ak

Zarash'ak is called the City of Stilts because of the supports that keep it above the gloomy waters of the Shadow Marches. Those same supports also hide certain...activities...that occur in the waters from being seen from the city walkways above. Grulsh was a half-orc member of House Tharashk and a productive merchant in Eberron dragonshards before he was turned into a vampire. Now the raging blood-thirst within him compels him to do evil, and he preys on the working class of the city he once loved. 

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