Saturday, July 23, 2011

Ideas for RPG Games #16 The Dark-Cloaked Stranger

http://www.wizards.com/default.asp?x=dnd/ebsh/20041206a


A cloak has many jobs -- it hides a stranger's face, conceals her profile, and preserves her anonymity. From the PCs' perspective, it creates a mystery they must solve.



Rogue: a dishonest person:Scoundrel ; a mischievous person: Scamp
verge : a staff carried as an emblem of authority or office

The Mysterious Muckraker

A red-bearded kalashtar rogue pulls back the hood of his cloak of elvenkind and appears from the shadows. He says he traveled here to expose a bloody conspiracy involving House Ghallanda during its Wandering Inn traveling fair -- and to line the pockets of his lovely cloak along the way. Will the PCs believe this free spirit and help him investigate? Is it actually possible that the halflings of the Hostelers Guild conceal a murderous secret, or is the rogue merely baiting the PCs into a wild goose chase? 

Figure on the Gnomes' Waterfront

The PCs decide to shadow a suspicious cloaked figure who is skulking with an odd limp around the Korranberg docks. The figure could turn out to be a badly damaged, down-on-its-luck warforged casing waterfront shops for things it could steal. Or perhaps it is two Kech Volaar goblin brothers on stilts, who are on a crazy mission to gain entry to the Library of Korranberg. Or perhaps it's a young girl with darting eyes and a heavy suitcase full of the treasure recently missing from the Museum of Korranberg. 

The Playthings of Fortune

An older human man removes his cloak and sits down at the party's tavern table. His dress, though dusty and sweaty, indicates a more refined background than the others in this dingy dive, which makes more sense when he introduces himself as Professor Burk Hammat of Morgrave University. He explains that he is a member of the Dharuuc-Bal, a group of ten local academics who spend their free time adventuring and thrill-seeking (their name is a goblin phrase meaning "Playthings of Fortune"). Since their adventures are usually of uncertain legality, they would all lose their tenure if the University found out about their escapades -- but now they're in trouble.

Where the Dead May Hide

A walking corpse wearing a cloak to hide its appearance is looking for a way to take the train to Karrnath, and it needs the heroes' help to make the journey. This may be an opportunity for a serious story about a restless spirit trying to return home and the "undead discrimination" he faces along the way, or -- perhaps more likely -- a silly, light-hearted adventure about a zombie (or other undead) on the run. To keep the tension high, have numerous close calls, with discovery just around the corner. The ticket-taker wants to stamp the undead rider's card and compare his face with his ID papers. A nearby traveler complains about the smell coming from the party's compartment. 

The King's Guest

The crown of Breland has put up a secret guest in one tower of Brokenblade Castle. The Brelish capital is abuzz, because the only information known about the guest is that the cooks have been asked to prepare quadruple the normal amount of food for the guest, and a local tailor has been sent an enormous (12-foot long), black, woolen cloak by the Brelish crown for repairs. Wroat's notorious gossip rag, the Wroat Daily Gazette, will pay anyone a hefty premium for the scoop on who this guest is, and the resourceful PCs are contacted straightaway.

No comments:

Post a Comment