http://www.wizards.com/default.asp?x=dnd/ebsh/20041108a
- As they regain consciousness after an ambush, the heroes are tied to a driverless House Orien coach that is hurtling toward the edge of a cliff.
- The heroes must rescue the noble's niece from a menacing spellgaunt (Monster Manual II, or substitute another arachnid creature) before it begins the process of draining her magical abilities -- but they must cross a treacherous underground lake guarded by a chuul (Monster Manual, or substitute another aquatic subterranean creature) to get to her.
- The heroes must capture the shaman of a Poison Dusk lizardfolk tribe to discern the nature of the deadly poison she uses, before a valued NPC dies from an envenomed arrow wound.
- A child is lost somewhere in Breland's King's Forest -- time is running out before he will die of exposure.
- A trapped room's ceiling begins to lower on the heroes, and they must answer three riddling magic mouths to escape.
- An enchanted mask is found on a deserted galleon from Sarlona, and a series of bodies begin to show up, tracking the mask's path to the PCs.
- During an unearthly storm, the heroes must rescue a family of dwarven travelers before a tornado sweeps them from their hiding place.
- The rope suspending a lift platform is fraying during a fight.
- A wedding in which a devious changeling has replaced the bride must be stopped.
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