Why Not Create a Fitness RPG?
Some games are marketed purely on the level of their physical exertion and its benefits – Zumba Fitness will no doubt fit into this category – others shy away from the idea. What if the two worked together – what about an RPG that made fitness a part of the gameplay? Imagine a fitness game with a story that used familiar game elements to represent your progress.Numbers are the best part of any RPG: HP, MP, ATK, EXP and more allow you to track your hero's progress from lowly swordsman to world-conquering giant slayer. Once certain milestones are passed, you advance to the next level and stage of difficulty, yielding greater rewards, so you're always making progress forward.
Athletes and those into personal fitness recognise that keeping tabs on your performance allows you to keep moving forward too, progressing from short bursts of exercise to longer periods of exertion as your fitness – let's call it the FIT statistic – improves. If your FIT isn't high enough, you won't be able to last long enough in battle to defeat enemies and reap the rewards; the fitter you are, the more ass you'd be able to kick.
The Story of Fitness
Many people drop out of exercise regimes due to boredom; a lack of progression can hurt your ambitions. The same can be said of RPGs, but by providing an overarching story perhaps the genre could boost commitment from players: objectives and missions to be completed would provide tangible milestones, helping players to recognise their achievements.
What would it take for you to play an RPG with motion controls? Would you play a fitness game if it had a story and interesting characters?
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