var gotShotgun : boolean = false;
var gunPickupSound : AudioClip;
function Start ()
{
//playerWeapons is the players selectable weapons
playerWeapons = this.GetComponent("PlayerWeapons");
}
function OnTriggerStay ()
{
if (Input.GetButtonDown("Pickup"))
{
gotShotgun = true;
Destroy(gameObject);
//Play Gun Pickup Sound
if (gunPickupSound)
AudioSource.PlayClipAtPoint(gunPickupSound, transform.position);
print("You Picked Up The Double Barel Shotgun");
}
}
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